Dog

Dogs are four-legged, furry, slobbering beasts. Extremely good-natured and even-tempered, they are usually loyal to one human master or a group of humans, who in return shower the dog with love, affection, food, and milkbones. Dogs in Fallout are no different than
their real-world counterparts. They can stand anywhere from 60cm to 1.5 m at the
shoulders, and walk on all fours. Most are covered with hair, ranging in color
from white to brownish-tan to black, and usually a combination of anything in
between. Since dogs have no opposable thumbs, they cannot use weapons or tools of any kind, and they cannot communicate except by barking wagging their tails, and pointing with their snouts. Dogs cannot use armor unless it is specially made for them, and they cannot carry items unless someone creates a device that allows them to. Even then, they cannot pick anything up on their own, except with their mouth. For these reasons, dogs
are very difficult to role-play well, and the GM and players should take this into consideration before allowing a player to create a dog character. Dogs gain perks at level 2, 3, 5, 6, 7, 9, 10, 11, 13, 14, 16, 18, 19, 20 (Every 2 levels after this) and live between 10 and 15 years. They gain +30% to their detection score. Dogs can weight anywhere from 30 pounds to 150 pounds. They also get an innate 50% bonus to Electricity Resistance. It’s a dog’s life.

Dog Attacks
Bite (Unarmed): Dmg. 2d6. AP S: 3 T: 4B: N/A
Lunge (Unarmed): Dmg. 1d6. AP S: 4 T:N/A B: N/A, 50% chance of knockdown.

Dog ST PE EN CH IN AG LK
Minimum 1 4 1 1 1 1 1
Maximum 8 14 8 5 3 15 10

Dog

Fallout: The Lost Brotherhood underableedingsun