Junior Paladin

Knights who show particular combat ability are transferred to the paladin corps, where they
start off as junior paladin. Junior paladins serve in special squads under the supervision of a
senior paladin. They spend two years as junior paladin, training full time at the combat arts,
and learning to patrol and perform other necessary duties, after which, if they are deemed
good enough by the senior paladin who is in charge of them, they are promoted to full paladin
and are transferred to a paladin squad. Otherwise they go back to being knights. Junior
paladins in the western brotherhood see no real combat, their time is entirely dedicated to
education.

A Junior Paladin picks his combat path, which determines his advancement now and for the future.

Basic: Gain a +1 to all damage.
Brawler: Gain a +2 to all Melee Damage.
Stealth: Once per day you may act as if under the effects of a stealth boy( +75% stealth) for 1 round.
Heavy: Strength is considered 1 higher for handling weapons.
Sniper: +2 to Perception for the purpose of determining your maximum range.
Explosives: Remove one hex from your splash radius.
Advanced: Gain a +1 to all energy weapon damage.
Leader: +5% to Speech and Barter.
Specialist: Once per day you can ignore a critical failure.

Junior Paladin

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